

In addition to increasing firepower even more, hypers can cancel bullets fired by enemies, with each bullet cancelled contributing to the combo gauge. However, there is only one hyper meter that when filled, the player can activate by pressing what would normally be the bomb button. Hypers are built up through large combos, attacking enemies at close range, and collecting green bee medals. The hyper gauge is the primary method of scoring and has been changed from the previous game as well. Once revealed, the bee medals will alternate between yellow and green until the player collects them. Green bee medals give a meager score bonus but massively increase the Hyper Gauge. Yellow bee medals give a large score bonus that increases the more you collect without losing a life. There are now 2 types of bee medals, which are still revealed with the laser like in previous games. Strong style (Introduced in Black Label and Version 1.5) gives the player max firepower as well as bombs but makes the game slightly harder. Normal is the same amount of firepower as it is the Bomb style, but Boost doubles the firepower and gives you a larger laser.

Power style replaces bombs with a Normal/Boost system, where pressing a third button on the controller/joystick would change your style of firepower.

To compensate, your firepower is somewhat small. Bomb style, recommended for beginners gives you a stock of 3 bombs that can be increased upon death, the MAXIMUM bonus upon obtaining bombs past your maximum capacity, an autobombing skill that deploys a weak bomb in case you get hit, and bomb powerups that increase your stock of bombs. Each one has multiple ships and multiple playstyles per ship, so there's enough variation here that you won't get bored of blowing the clothes off giant robot babes.In addition to all 3 ships seen in the original Donpachi and Dodonpachi, there are 3 different ship styles to choose from to suit one's playstyle. On top of all that is a deep scoring system that will take quite a long time to master the intricacies of, as well as the fact that EVERY revision of DodDonPachi Resurrection is included in the package, from the original all the way up to Black label Arrange for a total of 8 versions. As always the artwork is amazing with massive sprites that fill the screen (the giant robot boss girls are pretty cool too!), and the soundtrack is nice all around. Add to that the high production values and replayability of the experience and you have a damn sweet package. Cave consistently makes great games with bizarre settings that definitely are not cliche by any standard, and that just adds to the appeal in my opinion. If that sounds weird, then you've obviously not experienced the signature weirdness of Cave's games (which I for one find quite charming TBH). As per the norm for the genre, as soon as you start the game you'll be wading through bullets as you fight your way to the end of the stage to the final showdown with each stage's main boss, which always comes in the form of a transforming giant robot girl. DoDonPachi Resurrection, or DoDonPachi DaiFukkatsu as it's known overseas, is pretty much their magnum opus.
